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Sup3rS4t4n

33
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A member registered May 02, 2020 · View creator page →

Creator of

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Thanks!

Yeah, browser version is mighty buggier than exe one

Thanks!

Yeah, i really did miss with not adding that munch)

Thanks!!

That bounciness is indeed a small physics bug, but I decided to leave it as a feature, although didn't manage to implement it in a meaningful way in the level itself

Thanks!

I have huge plans for it)

Same happened to me!

Thanks!!!

Thanks!

Thanks!!

(please, eat some, being hungry is harmful to being happy)

Thanks!

You've gamed exactly as intended)

Thanks!!

Style is incredible, hits the right spot for me) Clever puzzle designs too.

Had some struggle with controls, but with some polish it could grow into a great coop puzzle)

Fun game!
I get overwhelmed pretty fast, but it has a lot of potential
And the music is great!!

Loved the style a lot, this janky twitchy animations are great)

Good job with puzzles

Great and fun and solid experience! Loved variety of puzzles

Too bad I was too slow to understand what I had to pack, but with time I'd get more confident
Good job!

Good game!

Loved guiding my little anties around to do my bidding) Music is fun. Anties do get stuck on geometry sometimes and get lost and their number decreased at some point without me understanding why, but overall a solid experience!

Thanks a lot!

Thanks a lot!

Thanks!
I wrote it at around 4 am on day 3, and then blasted around the house for another 4h on a loop)

Yep, that's a patty in a pun)

Thanks a lot for the review! 

Yeah, there's a camera\controls glitch that is caused by your object scale in Unity (ooooh, another theme reference) going <0, but I left it as a separate mechanic)

Thanks a lot for the review! 

Yeah, there's a camera\controls glitch is caused by your object scale in Unity (ooooh, another theme reference) going <0, but I left it as a separate mechanic)

Cursor.lock is there too, but it got logically overwhelming at that time to cover all cases properly, so I left that in too

That was a "person of culture"-bait logo) Glad it worked on you, thanks!

Thanks!

Thanks a huge lot!

(1 edit)

🥰🥰🥰

Thanks a lot for the review!

Essentially goal of the level is to find a Sword and an HP bar, both hidden in the level. I see that I kinda obscured one of the indicated entrances to the place where the bar is at, that's lack of outsider playtesting for sure.

I definitely could sink in couple hours in this fun thing
And many kudos for pulling it off in just 48h!

Thanks! We did our "looks good enough"-est)

Thanks a lot!

Thanks! Will definitely take a look at yours!)

Thanks a lot! This is our first complete game

Thanks!

You are correct regarding time subtraction, it doesn't work propperly. In fact time countown was runing even after game was over, and I only fixed it in last 30 min before the submission time ended. I'll make sure my next games work better anyway)

Thanks! In fact, incorrect color matching takes away some time, but obviously it doesn't work properly))

Thanks! Super grateful for your post!

Thanks a lot! 
Yeah, I didn't manage to display time in a good readable way, still have lots to learn in Unity
And I'm super thankful for your response, it's the First Ever Review, of my First Ever Game))