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(+1)

I like this concept a lot, though I find it funny I was far more terrified of the monsters when I was the big one lol.

I agree that the player spawning facing away from the monster when health is this incredibly low is a bit too much though lol

(+1)

Fair point, I saw others express it.

Looking back I should have added an invulnerability cooldown whenever you start the game so you get a change to run away, right now the only strat is to start bhopping the moment your computer loads the scene