I like this concept a lot, though I find it funny I was far more terrified of the monsters when I was the big one lol.I agree that the player spawning facing away from the monster when health is this incredibly low is a bit too much though lol
Fair point, I saw others express it.Looking back I should have added an invulnerability cooldown whenever you start the game so you get a change to run away, right now the only strat is to start bhopping the moment your computer loads the scene