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I love slay the spire, so I loved this game. The double healthbar mechanic feels great and also pretty bad at the same time. I think it's great on defense; You can either be in a tight spot or a great spot depending on what attacks the enemies are doing. On attack, It can feel pointless to use X damage on something with lower Y health. Of course, other games fix this by giving you bonuses etc etc. Enemies could deal damage equal to their area ? idk just a thought. Really fun game though, shame it wasn't as fleshed out as slay the spire (asking ALOT for a jam game ofc)

Now that i think about it, it sounds like a good idea the part about giving you bonuses depending on area, i'll note this for sure.
As for the double health bar, the idea was that certain enemies would have been weaker on y or x axis, but you (probably) won't have attacks they're weak to every time.

You know what, you've convinced me. There's not that many cards in the game from what I see, but It could be developed into something quite awesome

That's why Bats have lower X hp but focus on Y damage, and same for crabs, lower Y hp but focuses solely on X damage and defense, I'm gonna try to develop it further in future though!