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Now that i think about it, it sounds like a good idea the part about giving you bonuses depending on area, i'll note this for sure.
As for the double health bar, the idea was that certain enemies would have been weaker on y or x axis, but you (probably) won't have attacks they're weak to every time.

You know what, you've convinced me. There's not that many cards in the game from what I see, but It could be developed into something quite awesome

That's why Bats have lower X hp but focus on Y damage, and same for crabs, lower Y hp but focuses solely on X damage and defense, I'm gonna try to develop it further in future though!