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General Feedback: The ragdoll physics is wonderful, and the art style is just minimal enough to be perfect for the concept. Sound design went well with everything too.

Game play experience:

  • I missed the stamina bar for the first three times I flung off the mountain! I think it could be a bit more visually distinct, maybe even a sweat particle effect would be nice.

  • It wasn’t entirely clear when and how fast the stamina bar reduces. In hindsight, it makes perfect sense but while playing, it felt a bit inconsistent because sometimes when I had a bit too many limbs loose, the bar dropped an entire chunk instead of gradually reducing and I was quite confused. But maybe this is intended to be figured out by the player, and that seems fair too.

Overall: Very fun to play. Climbing a mountain with wacky physics is something I never thought I needed. This robot is certainly built for it!

thanks for all the feedback! I'll try to keep it all in mind when making the post-jam version

(great screenshot btw)