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(+1)

I thought it was really clever how you used the word "scale" and still also implement ways to scale objects in order to solve problems and I really like the artwork. I would have liked a better control scheme since I like to play my platformers with WASD  for moving and  Space for jump and maybe use shift for dashing as alternative control scheme.

(+1)

Thank you for this constructive feedback! Yea, the controls of this game definitely feel a bit "janky" and mostly occurred because we just were not sure which controls are the most comfortable for the mechanics we thought out. So, every "input" on that is greatly appreciated. ;)