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i weirdly got into this, something about the sort of tower defence progression works well here

im not very sure about the rest of it, first of all why is the player a platforming character? besides sometimes pushing blocks they can't quite affect anything during the wave itself

secondly im not sure about the building here, mostly i don't get what was the intended build, not sure why all the guns need to be arranged vertically in a line for them to work, or why the blocks have physics.

Thank you for your comment !
We wanted to implement something for the Player to do during the Fight phase but the time was too fast... and we wanted to do a platform character so you don´t just build miles in the skye without a way up so you have to think how you want to build it so the player can still get up to the top. 

In fact you can also turn the weapons with your mouse wheel so they don´t have to be vertically arranged. 
There is no intended build you can just let your creativity flow how you want to beat the game .

The Blocks have physics so you don´t just put blocks on top each other in a straight line and that you have to build your tower strong enough to withstand the impact of the enemys attacks and you can also hold the blocks together (with the Holders) so they will hold better and don´t just fall after 1 hit from an enemy.

I hope i could answer your questions and that you stil had fun with the game !