Really cool game!!! But I really need to know if there is a way to replace the weapon I put on the box without deleting the blocks. When I was trying to replace a batch of weapons, a giant robot suddenly appeared and I quickly died
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Brick by Brick's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1751 | 3.255 | 3.255 |
Style | #1766 | 3.529 | 3.529 |
Overall | #2044 | 3.314 | 3.314 |
Creativity | #2936 | 3.157 | 3.157 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to build your wall higher and better to hold off waves of enemies.
Development Time
(Optional) Please credit all assets you've used
Some of these sounds: https://assetstore.unity.com/packages/audio/sound-fx/free-sound-collection-291913
Music: https://assetstore.unity.com/packages/audio/music/electronic/chiptuna-sandwich-88045
Comments
Thank you for your comment!
You can replace a weapon by activating the delete-mode and clicking on the weapon you want to destroy. A weird bug lets the box appear red the selected weapon is attached to. This should not happen but if you read the controles carefully you can see that we are aware of this bug. However if you click on the weapon its going to dissapear and should make space for a new one.
You also said a giant robot destroyed your base when you tried to rebuild your weapons, this happens because you only have 60 seconds to build/upgrade your base after each wave. Once the time runs out your defense has to be ready for the fight.
I hope i was able to explain some mechanics and if this was not what you meant please consider to write a new comment with some further explanation.
Thank you for your kind review.
Great game! ♥ I think my favorite part was discovering new enemies, how they kept coming bigger and bigger and then that final battle was pretty epic, although in my opinion it gets a bit too easy from level 10. Maybe I just planned my weapon placement well, but overall I was expecting a bit more of a challenge. Apart from that everything is great, I like the game a lot. Good job! ♥
Thanks for your comment!
Most of our last games were a to hard for most of the people who were playing it for the first time so we made this game easier. Balancing the game right is most of the time really difficult but we thought better a little bit to easy than to hard.
Im also glad you liked the different types of enemies because they took the longest to make, and we are really proud of them.
Thanks for playing our game and for the kind words.
A cool game I think it was fairly nice but it did lack QoL features but in a game jam you would expect that. Either way I would love to see stuff like another type of turret that could be placed farther back or higher up as placeing a mortar for the 6th time feels boring, a cone representing the spread of a weapon would be great as I found myself with weapons beaing a smidge to low and often fireing into other blocks and It would be nice if the weapons started on a very short randomized cooldown so they don't fire at the exactly same moment maybe... but overall a solid tower defence game
Thank you for your comment !
We will defenetly add anouther kind of turrets after the jam ends so it´s not just mortar spamming !
We actally wanted to implement that not every weapon starts at the same time but didn´t made it in time :(.
I hope that you had a lot of fun with our game and that the problems didn´t bother you to much !!!
Thanks for playing!
Quite interesting '[...] defense' games, this one definitely gained my attention. I can see that the idea was very well planned and got executed following very fitting artstyle :) I certainly like this one
Loved it! Quite fun and I enjoyed the visuals and music. Thought the ramp up to getting more funds to build larger structures felt pretty long, maybe if the player could attack the monsters in some way or build while the wave was incoming so the player would have more to do? Overall great entry :)
I had some trouble at the beginning to understand the game but after than, the game was really cool
Good concept, a tutorial would have been really helpful. Art was also good.
The overall style of the game (art and music) is really well done. However, the game definitely needs some form of onboarding to get players into the game loop.
I love the music and the art; it looks really cool. I had a few problems with the game, like: I wish there was a tutorial that says what the goal is because in the beginning I didn't use any weapons and only blocks, and I felt like I was going to lose because I didn't understand how the game works. I also had a bug where one of the robots had stock in place after he broke the block stone, and I don't have any weapons on the screen. I can't read the game or the level.
Thanks for your comment!
I'm glad you liked the art and the music, but we surely should have made a tutorial but we really had little time left to do so. The "Ai" for the enemies took so long and still, how you saw yourself, doesn't work how I intendet.
We wrote everything impotent in the controls so there is at least a little bit of help.
But still thank you for your review, a tutorial is defenitly something I need to take more care of.
I really enjoyed playing this game! It is easy to understand but many different strategies (I definitely haven't found the best one yet). Good job!
Lovely game! Sounds are crisp, graphics are cute and gameplay is overall interesting.
Interesting idea for a tower defense(I guess this one counts as a tower defense)
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