I see someone else used unreal. A bit annoying that it doesn't support html5 right?
Have to give this 5 points for style. Absolutely fantastic menu UI, game looks great. Outside of some inconsistent style for the humans I consider the art to be finished game quality.
I like how this is similar to katamari damacy. I think the mechanics could use some fine tuning to increase enjoyment. Some better feedback for when you can and can't eat would be great. When I started I didn't realize there was a cooldown timer for eating and was trying to figure out if I needed to hold down the eat button or rapidly click it to eat. Maybe just remove the cooldown altogether?
The constant burping was fine at first, but it quickly started to gross me out. Maybe replace the eating sound with a little success ping or jingle?
I would also like some better visual feedback when you take damage. I would often fade to black and not understand why. Maybe just remove the damage mechanic altogether as well, the eating mechanic works fine on its own. Maybe you can use a timer like katamari damacy does to motivate the player to quickly eat and grow?
The snakelike body is cool, but it felt punishing rather than rewarding to grow the dog.
Encountered a few bugs where I was able to launch enemies out of the game by sorta meshing into them.
Fantastic work, I could see a lot of streamers enjoying this if you give it some polish and dial in the game design. I strongly recommend turning this game into a full product. I would really like to see other breeds of dogs, and maybe other animals, as my character.