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A jam submission

Glizzy the GobblerView game page

Hungry Wiener Dog Eats Everything
Submitted by Noob04ever, Chloe C, BlackSwissCheese, ( ariel )⌒☆ — 6 hours, 16 minutes before the deadline
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Glizzy the Gobbler's itch.io page

Results

CriteriaRankScore*Raw Score
Style#4934.1604.160
Overall#10313.6533.653
Enjoyment#16783.2803.280
Creativity#17223.5203.520

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Doggy scales up as you eat everything on the screen

Development Time

96 hours

(Optional) Please credit all assets you've used
see description for full credits

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted(+1)

I like the vibe but I couldn't turn around fast enough to really spit at the people trying to beat me up?

Submitted(+2)

I love this game. I literally had a smile the whole time starting from just reading the game title lmfao. Funny gameplay, an aesthetic that I vibe with, and a dog that I relate to.

Submitted(+2)

The presentation on this game is incredible! Very impressive for a 96 hour entry! Keep up the good work!

Submitted(+2)

I love every 3D low poly game, and this one is one of the most polished ones! The UI is VERY cute with adorable color palette for Gllizzy. The stretch with scaling theme is very apparent. Very cute and easy to pick up. Great job on this one! :)

Submitted(+2)

the styling of the ui and the environment looks amazing! glizzy's elongating body was really fun to control and i liked how you can practically eat anything. nice work!

Submitted(+2)

OMG THE DOGGO I LOVE IT I SWEAR LET ME ADOPT IT :(

Submitted(+2)

OMG another dog game! Love the look and feel of this one, everything is super polished and I love the little bob for the idle lmao. Super cute entry!!

Submitted(+2)

Love the aesthetic, it fits very well! Very impressive game for how much time you had -- especially when it's so cohesive! Nicely done!

Submitted(+2)

Great style and it reminded me of katamari damacy, but more importantly noby noby boy! Cute game. The DEA coming to kick you also made me chuckle.

Developer(+1)

LOL it was the only asset I had for police!

Submitted(+2)

Glizzies were in fact gobbled, love the visuals. Feel free to check out my submission too if you have the time!

Submitted(+2)

The models of this game is so cute! I loved that the little dog needed a little break between eating; it felt like he was really growing over time as he ate more! Great game!

(+2)

Feel like the delay between you can eat is a bit too high, usually games like this are about constantly eating, without a break. Other than that was good, spitting back to attack is a good concept

Submitted(+3)

My experienced summarized in one picture. Would eat again

Submitted(+2)

Really cool! 10/10 would terrorize an entire neighborhood as a dog again.

(+2)

As neat as the concept was i found the game to be hard and it didn't give much explanation of the controls. I might of missed something but either way, still very cool and neat.

Submitted(+2)

I see someone else used unreal. A bit annoying that it doesn't support html5 right?

Have to give this 5 points for style. Absolutely fantastic menu UI, game looks great. Outside of some inconsistent style for the humans I consider the art to be finished game quality. 

I like how this is similar to katamari damacy. I think the mechanics could use some fine tuning to increase enjoyment. Some better feedback for when you can and can't eat would be great. When I started I didn't realize there was a cooldown timer for eating and was trying to figure out if I needed to hold down the eat button or rapidly click it to eat. Maybe just remove the cooldown altogether?

The constant burping was fine at first, but it quickly started to gross me out. Maybe replace the eating sound with a little success ping or jingle?

I would also like some better visual feedback when you take damage. I would often fade to black and not understand why. Maybe just remove the damage mechanic altogether as well, the eating mechanic works fine on its own. Maybe you can use a timer like katamari damacy does to motivate the player to quickly eat and grow?

The snakelike body is cool, but it felt punishing rather than rewarding to grow the dog. 

Encountered a few bugs where I was able to launch enemies out of the game by sorta meshing into them. 

Fantastic work, I could see a lot of streamers enjoying this if you give it some polish and dial in the game design. I strongly recommend turning this game into a full product. I would really like to see other breeds of dogs, and maybe other animals, as my character. 

Submitted(+2)

Really cute artstyle. Like someone else said, a little hard to beat because you can't spit at the people coming for you but that didn't stop me from having fun. This is a great fit for the theme and really impressive!

Submitted(+2)

You made an entire Katamari-esque game in just 96 hours?? I love the artstyle and the general anarchy of the game. Super impressive stuff!

Submitted(+2)

Wow!!! I'm really impressed at the scope of this game in the given time, you must have been working around the clock! The game was really fun, if a bit hard. I couldnt beat it, but tried again a few times. It seems a little impossible to spit at the agents if they get too close, and that was my downfall. Really great otherwise :)

Submitted(+2)

Ate a car, 10/10

Viewing comments 21 to 2 of 21 · Next page · Last page