Gosh I love Sokobans!
I’ll admit the rules felt like they could be clearer: I got all the way up to Hivemind before I stopped - and although my intuition for what works is getting better, I feel like I am expected to have understood more concrete rules by now.
I was amused at how quickly puzzles turned from Sokoban classics into counting object amounts and figuring out parity issues.
If you’d be so kind as to maybe tell a little more about what sort of functionality from each object type gets merged, I’d be more than willing to give this another go!