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(1 edit)

all of the functionality two objects have are merged when combining

some examples:

  • Box - pushable, solid, needs to be on a goal
  • Key - pushable, solid, opens locks (spending itself)
  • Box + Key - pushable, solid, opens locks (spending itself), needs to be on a goal
    • goals will consider this new object a box
  • Player - controllable, solid
  • Water - removes anything that moves onto it (spending itself)
  • Player + Water - controllable, solid, removes anything that moves onto it (spending itself)
  • Lock - solid, must be cleared from the level
  • Goal - needs a box on top of itself
  • Lock + Goal - solid, needs a box on top of itself, must be cleared from the level
    • can't push boxes onto it though... it's solid
    • also merging a box with a goal won't count as putting a box onto it

I could've (and should've) demonstrated the rules better, but it was midnight when I could finally begin making them so I just wanted to get it done with and sleep...

(+1)

Ah! I almost got it, then. But having the details in front of me instead of guessing them really helped clear my mind for solving the puzzles. Ideally I’d want puzzles that make the rules clear on their own, instead of having them explained through text - but the rules here are a bit technical, and I can’t seem to think of what sort of gameplay would help me understand what I missed. Tough game.

I went back to the game (luckily it remembered I was at Hivemind) and finished the rest of the levels. :) Thanks for explaining what I missed!