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(+1)

Important questions first- Is there a head piece to the hostbun "Set" or am I wasting my time.

Dose sitting do anything?

Now on to my impressions - The hard catacomb gives off a much more dungeon feel then anything else with it's spinning traps but the miasma's have far to much health in relation to anything else in the dungeon while everything else has far to much stretch range for their attacks. 

I find that everything in the dungeon moves towards the player at a speed just above a fair level.

The thing that hurts the most is whenever the boss chest drop's something the player can't actually use.

Suggestions- Weigh the boss loot in the favor of the player's class.

A way to directly fight the boss after beating it 1 - 5 times per difficultly level.

A way to add small upgrades to item stats for a growing crown cost.

A few area's with scaling enemies so players can grind into oblivion.

An intrusive thought you can and should ignore- A weight system where over using consumables causes the player to become overweight making movement itself drain stamina resulting in the player having to sit still until stamina fully charges if they drain it completely as well as the possibility of the player being forced to sit for a full minute if they just don't stop abusing the items, weight would be lost through movement.

Again you can and should ignore that last thought.

I know I'm late to reply, but the chest in the shop transfers between characters. If you get an epic drop for a different class, you can put it there, make a character of that class, and when you get to a high enough level it'll be there waiting for you.

As the game progresses, higher level enemies will be added, it's just natural. As-is there's no real reason to grind to level 20+ or whatever

Item abuse is already handled by potions having a cooldown. I get that you have a weightgain/fat fetish but jesus that would be an unbelievably unfun mechanic