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This wears its Celeste inspiration well - it really feels like a spiritual successor to the pico-8 version between the sounds and extra jump behavior.  I was pleasantly surprised to find the wall jumping here too.  My one suggestion - I wonder if you can put less reading before the gameplay, get me hooked on the gameplay, and then pull story through as that continues.  Overall, nicely done!

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yea... I didnt really have much time to make the gameplay... My plan was 3 levels then a cutscene 4 cutscenes 12 levels in total.. But then exams came up and i had to cut it down to 3 levels in total...