Congrats on finishing the jam! It's really cool to seem more people using Unreal for it! Your title and picture honestly was a good hook for getting me to come try, I love a good poorly scaled solo project I'm quite familiar.
The moment I picked up the gun I instantly had to know how many I could shoot, seems like an unlimited amount and my game never slowed down. I discovered you could rocket jump that was really fun!
I look forward to seeing more from you!
Viewing post in Coan's Poorly Scaled Project jam comments
Thanks, glad to hear there wasn't any performance issues, that's an impressive amount of cubes. I did have the thought to limit them at some point, but, with how I couldn't get them to react reliably, I figured it was best to not try and limit it, given how sometimes I'd have to really fight to get them placed in a way that worked.