I liked the game a lot, being Pikmin where the Pikmin had more specialized roles and the environment is a great concept to explore and I feel this game demonstrates its potential. Though I wish the soldiers and builders were a bit more impactful since there's a pretty limited amount of enemies and bridges to build compared to the gatherers where they're working the entire playthrough. I don't get why the builders don't build the castle though, the gatherers just drop it off there, maybe they could also build walls to block pathways that could enemies could flank the pathways of gatherer ants. I do really like the concept with the soldiers with taking out bosses and moving big bugs out of the way, I think having bees periodically spawn to harass your ants could make them more impactful in the game as you have to manage where the bees land and moving your soldiers there to prevent them from doing too much damage. I do wanna mention that the art is really charming, feels like a classic flash game from back then. Also the time limit was also very forgiving, I would've honestly wanted a stricter deadline to engage me more in optimizing my run. But I feel like I'm rambling on with ideas probably too ambitious for 4 days. I do genuinely really love what y'all brought to the table!
Viewing post in March of The Ants jam comments
I'm glad you liked it! We had some ideas that we couldn't use that we might make in a future update (like a boss where the gathers have to pick something maybe up that lures the boss out so the warriors can attack it). The main reason why the builders and warriors didn't have a lot to do was that we were having lots of problems with getting the navigation of the ants to work correctly, which is why they got stuck sometimes. It took away a lot of time we could have spent fleshing out other aspects sadly. As the person who made all the art your comment about it being charming made me very happy.