We had some problems getting the nav mesh to work correctly and we didn't catch the bottom left area as a place where they could get stuck, unfortunately. I'm glad you still enjoyed it regardless!
Jayrite
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We had some plans to make the enemies more complex and even had a boss idea we cut as we thought it would be too complicated to make where the gatherer ants would pick up some sort of object that would be used to lure a boss out of safety so it could be attacked, so there's definitely some ideas we have floating around that we might add in an update in the future!
I'm glad you liked it! We had trouble getting the navigation of the ants to work correctly and some cracks managed to slip through sadly. We had some ideas for more complex enemies that we would have probably implemented if we had managed our time better and if the navigation didn't take so much time.
I'm glad you liked it! We had some ideas that we couldn't use that we might make in a future update (like a boss where the gathers have to pick something maybe up that lures the boss out so the warriors can attack it). The main reason why the builders and warriors didn't have a lot to do was that we were having lots of problems with getting the navigation of the ants to work correctly, which is why they got stuck sometimes. It took away a lot of time we could have spent fleshing out other aspects sadly. As the person who made all the art your comment about it being charming made me very happy.