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The idea of having to wait until your moons rotate to squeeze around obstacles is cool, however I don't think that's clear from the start. I think that maybe focusing the game on quality rather quantity would be good. I played the first few levels and they felt a bit disconnected from that gameplay idea. The graphics and music are gold tho! Incredible art! 

Yes you absolutely right and i thank you for that. I just run out of ideas, any tip? And thank you very much for the feedback.