I loved the concept! It's super original and the cutscenes and dialogues are very polished. And the constant feeling of being under a timer (oxygen) is pretty intense. The final boss is very tough but rewarding. And the final cutscene was very funny. Good Job!
Ciberman
Creator of
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Without any doubt one of the best games I've played so far (And I tested around 10 games)! The idea is super original and I loved the concept of musical scale. At first the game seems a bit random but the game has a lot of strategy. I survived until Wave 17 just after buying the purple (2g) tower. This was super fun. I think with a bit more polishing and a tutorial it could be a great game that I could play on steam! 5/5/5 rating!
The idea of having to wait until your moons rotate to squeeze around obstacles is cool, however I don't think that's clear from the start. I think that maybe focusing the game on quality rather quantity would be good. I played the first few levels and they felt a bit disconnected from that gameplay idea. The graphics and music are gold tho! Incredible art!
Okay, the idea is super original. I liked how you made a "Portal" but with grow/shrink mechanics. The game is extremely short I wanted more! And this is the first game I play from like 10 in this jam that I want more of it! It would be really cool if the shrink/grow mechanic wasn't tied to buttons in the environment. I think that would allow for more complex puzzles.
Am I missing something? I started the game in 1 player mode and it took me to the tank creation page, but I cannot find any combination that leaves the weight exactly between 25 and 35 tones. If I use the small chasis and use the heaviest things, the weight is under 25, and if I use the medium chasis and remove all extra things the weight is above 35.
EDIT: Oh, I reloaded the game and it seems the target weight is random. I will check now.
The idea is pretty cool. Although I think it would be best if the game is sort of a "race" or you have predetermined objectives instead of beating your own best time. I loved the art style. I don't know if that is intentional, but if you enter for example the shin while it's vertical, you cannot get out, and your only option is freeze to death. But the idea is pretty cool!
I noticed playing the game the soundtrack uses "layers" that fade in and out depending of the action you are doing and the zone of the island you are. How many "layers" do the soundtrack has? What considerations did you made when organizing the soundtrack?
I loved it and I enjoyed the game so much. Thank you for developing it <3
Hi!
I've made my father play the game.
Prior experiences: Played the first 2 chambers of portal and about 15 minutes of minecraft years ago and looking at the floor and being stuck on doors.
He played exactly like you described on the video. He even hold shift in the long part to run, so it was satisfying to see him playing.
I noticed only two bugs with the game
1 - In the door that changes the mouse movement from horizontal to vertical the collision box with the door is somewhat buggy. I had to help him and it was even tricky for me to pass that door. I think it was something only that happened in my situation. So I don't mind that much.
2 - The last part when you have to jump in the last bridge, my dad didn't jump but he still reached the bridge. I think the bridge is too near.
A few comments:In the same last part, my father used the left hand to sprint (Shift), and the right hand to move and interact (W and E) (He didn't jump as I mentioned), leaving the mouse without any hand.
I think it would be convenient to add some type of puzzle that requires the use use of both hands (one in the mouse and the other one in the keyboard).
I will try to make my mother to play. And email you afterwards.
Thanks a lot for making this minigame!
Javier "Ciberman" Mora.