Very Cute Game and Animations!
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Space Highway's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #1791 | 3.517 | 3.517 |
Overall | #3571 | 2.862 | 2.862 |
Creativity | #4452 | 2.690 | 2.690 |
Enjoyment | #4534 | 2.379 | 2.379 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game fits the theme of scale by emphasizing the contrast between open, expansive areas and tight, narrow passages. This dynamic challenges the player to adapt their strategy and precision, highlighting how scale directly influences the gameplay experience.
Development Time
(Optional) Please credit all assets you've used
All the assets used where build by me using oth freepik and photoshop skills, along with drawing skills.
Comments
I would've liked to see some other mechanic besides just avoiding the walls, but I like the cartoon-y artwork, and the visuals, animations, and effects are all really good.
Amazing artwork and interesting gameplay, reminds me of an old game. I had an issue that stopped me from progressing past a certain point, but regardless of that I enjoyed what I did play.
I feel like I've played a game like this back in the days... Nicely done!
Bonus point was that it reminded me of one of my all-time favourite books; The Hitchhiker's Guide To The Galaxy. Good stuff.
Fun little game! I may have missed it, but it took me to level 3 to understand that the pick up hitbox is not the same as the hurtbox (planets) which I think could have been explained better. Still fun! Love the sun in the middle of the player character
The Art style and sounds are great. The UI after finishing the level is on point.
I feel like i was playing a retro kirby game because of the artstyle. Job well done <3
Nice idea! I also had some errors close to the 5th level, and I never got credit for the secrets found :(. Still an enjoyable game, congratulation for making it!
Colorful, and the end level screen reminds me a lot of Yoshi's Island (the first one)
Tho, at around the 5th or 4th (?) level(I'm bad at counting) it throws an error and stops the level transition. Don't know why, but worth a look(?)
But overall, GG
Nice game. Would benefit from giving it more variation as i felt the levels were not too different from one another and made it lose interest over time, but overall very nice :D extra props on the art, good job :D
The feedback on picking up the little objects was satisfying! I could see some improvement on the movement system, maybe just make it faster or maybe with some gravity effects, etc! The style and visuals were a vibe. :)
Love the level complete screen, really interesting art style. Nice work!
The idea of having to wait until your moons rotate to squeeze around obstacles is cool, however I don't think that's clear from the start. I think that maybe focusing the game on quality rather quantity would be good. I played the first few levels and they felt a bit disconnected from that gameplay idea. The graphics and music are gold tho! Incredible art!
I really liked the music, what bothered me though was that your hit radius is bigger tan your "grab items" radius, just felt weird to me!
Game has numerous issues, many buttons are mislabeled such as "level select" actually just restarting the level, and the settings weren't accessible.
The game is one of those avoid hitting the edges type games but doesn't have any major challenge, you're supposed to go around all the playspace and just pick up all the collectables I assume, but even on stages I did this I got 0-1 stars.
Sometimes if you hit the edge you lose all control and just bounce around till you die, I don't see any way out of that state.
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