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As a concept, this is beautiful. The systems that you implemented here are interesting and executed upon very elegantly. You are clearly a very talented programmer. 

Not downplay your efforts, but I wouldn't really consider this a game. It gives me more technology or computer graphics demo vibes. With that said, it isn't the most fun thing to "play" but I am still fascinated by this little world you created. 

Some things that would improve this "game feel":

  • some kind of indicator on the 2D interface that tells you where the player is standing.
  • A reason to not camp in one spot (coins? enemies?) 
  • Down arrow to drop pieces quickly, but not immediately like "Shift"

Awesome work. Excited to see what you make next!

Thanks! I wanted to add more features, like anti camping or local multiplayer, but didn't have enough time. Too busy learning the engine. At least I got some fun ideas while making this tech demo! I hope to make one of them soon.