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(+1)

The art is very lovely! I wish there was more variation in the mechanics, as shooting pelicans moving in a straight line for 300 seconds (ok, I lost at around 50s left) isn’t exactly the most fun. I think even something like switching up the movement could be fun (ie. pelican moving left and right). I also feel like capybara could scale smaller the more you shoot, instead of just over time – that would make the player be more wary of spamming. Good work overall!

(+1)

Hi! Thank you for your feedback! The capy scales when you miss and a pelican gets in the water :) Only the pelicans scale with time. We had about a week to learn godot and we didn't have enough time to balance it, but we'd love to do more with the pelicans like the movement you suggested!! Thank you so much 💜