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undefinist

53
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14
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A member registered Apr 01, 2014 · View creator page →

Creator of

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A simple yet clever concept! I really enjoyed the game

Fun little game, well-polished art. Kinda wish it was easier to tell when a shot was gonna finally trigger

Great idea, well executed. Some levels were brutishly difficult, requiring near perfect jumps. Also wish it was easier to see what object something was gonna switch to. Other than that, I enjoyed it!

Funny concept. Super chaotic, but I guess that’s part of the appeal :D maybe the top left recipe should include a hot dog haha

Not a bad game! I think the levels were pretty simple, and imo the level design leaves much to be desired. All in all a great effort for 48 hrs. Good job!

Music and art is spot on! I wish the aiming was easier and it didn’t aim on ground level (it’s unintuitive to have to aim at the shadows to hit the enemies). Finally, I’m not sure if there’s a win/lose state? All in all, great vibes but could use some more polish on the gameplay side :D

Oh boy I thought I was supposed to hit all the ducks and was wondering why the car slowed down 😭 I wished there was a distance meter to show how near the end I am. Other than that, a hilarious little game. Good job!

Had some fun with this one. I think the camera was a little woozy, and the controls could use some work. Overall a great effort!

I was wondering what a reverse 2048 would be like. Interesting take! Maybe a level format could add some variety :D

Nice little game, with beautiful art. After a few tries I got to 7 apples on med and then tried hard, after a few tries got to 4. Mechanics were lacking since it’s just shots appearing quickly, wish there was more variety like potentially moving shots, etc.

Dating sim! A nice idea, just don’t know how to succeed, and don’t know how doing anything brings me closer to that. Humor is ok. Good job on finishing, that can be tough :D

Amazing and well-polished game! Had lots of fun. Only caveat is: why does the rotate button rotate different direction from the right-click control? Overall well done!

Fun little platformer! Collisions are a little janky and wish the jump strength was a little more visible. Overall great effort!

Cute little game! I wish there was more to the fish tugging away mechanics. Overall fun!

Enjoyed this game, it was adorable! Some of the prompts were a little bit vague and I drew wrong :D Wish the button clicking had feedback

Loved this game! A little bit sad because I this idea crossed my mind as well, but happy to see like-minded folk :D I wish the blocks had some outline to separate the blocks, and to show the ones that were interactable. Overall great polish and fun, good job!

Interesting rendition of the theme. Sometimes the ball bounces in weird ways. It gets chaotic – probably in a good way if there was a second player :D

Thank you and thank you for the feedback! Yeah, definitely the difficulty ramp is problematic! Thanks for the idea of mousewheel for knobs, it’s been years since I used a DAW.

This was a beautiful experience. Thank you. If there’s some nitpicks, I would say improve the transitions, especially to dark, fade it properly without stopping the music, and fade out the music at the end. This would make the transitions less awkward and more impactful. I really loved this though!

Cute and funny little game! It was fun while it lasted. Damn horny rabbits. My biggest complaint would be that the game ramps up too slowly. At the start of the game so much time was spent dragging bunnies when there was very little challenge! Also maybe would be good if the bunnies “scrambled” a bit before multiplying, which would give you some timeframe to split the bunnies from lovemaking. Overall, had some fun. Great job!

Nice idea! Needs some music and sfx. The random event/whatnot could have some timer to show when it’s gonna change. Good job!

Really love the concept, and had fun! But eventually found the mechanic to frustrating (I stopped at the level detailing methods/habits to stop/prevent RLS). I feel that the tight level design doesn’t really fit the jumpiness and travel of the character well. Overall though, it was fun and I liked the minimal presentation. Good job!

Nice concept and art! However the wonky physics make it really frustrating, especially when running at a wall and jumping. Overall good job!

Firstly, great atmosphere! The music works really well. On the other hand I’m quite conflicted – I was really lost playing this game, and felt like all the actions were ineffective. Is the goal to stay alive as long as possible, or is there no goal at all? Overall, I really like the idea, and there’s definitely potential.

Thank you for the feedback! :) As I’ve told several people, I wish I made it easier :( Thanks for playing! I really appreciate it.

Solid idea but don’t really see any strategy involved in placing the ships. Great work for 3h tho! Has potential.

Such a wonderful experience! Thank you for the game.

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Interesting concept! Needs more feedback and sounds. If the recoil is so great why is the weapon so weak?!?! I like the art though. Good job!

Interesting concept, had some fun but needs an “execute immediately” button. I also found the arrow showing the current move quite confusing. Great presentation though!

Cute little hilarious game! Wish it had more stuff.

Nice concept! It was shaping up to be fun at first until I was forced to rebind my controls for every single level – very annoying!!

Nice concept of regions for gravity. Agree with commenter below that it needs some extra juice and music. Really wanted to have more fun with it but it was too difficult for me! And to be clear – I love difficult games, but something about this was too frustrating for me.

Brilliant concept, haha. I like that it becomes a game of quickly figuring out what to delete and what to keep.

I wish you had more fweets and variations in sentences, which would make it even more confusing when it starts to go faster. Personally, I found the typing quite annoying, as you have to let go of your mouse and hence can’t clear stuff on screen while typing.

I feel that the idea of just moderating fweets is a great idea and I hope you explore that idea further. (eg. what if all you had to do was delete fweets, and eventually you have to make your own filters because there’s just so many… idk)

Overall good job tho!

Interesting idea! Decent fun. Could use a little more juice! I wish you incorporated the theme into the gameplay, rather than just the setting. Good job!

Interesting take on the theme! (Though stretching it a little). I liked the concept though, and had a lot of fun playing it. Simple, but well executed. Great job!

Cute art. I thought the idea of a drunk witch is pretty clever! I like the movement; it was fluid but precise. Have to go along with the guy below in saying that the collider should be smaller. My biggest nitpick is why place the witch in the middle? She is flying rightways, and if she can go so fast, having only half a screen for reaction time is quite difficult.

Love the concept! Reminds me of an old flash game… Graphics are minimal but consistent; I really like the sounds and music. I liked that your ghost becomes fatter platforms, haha. Wished there was a way to reset your current life without resetting the entire level. I also wish the ghost didn’t disappear so fast. One last nitpick is maybe not use the E key for the door as it is conveniently beside the R key (hit it by accident once). Overall though, I had a lot of fun playing this game. Good job!

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Funny concept, wish it had some audio. I wished there was more gameplay or mechanics, because the keys flying away actually works against the gameplay experience, imo. After awhile I found it frustrating to just type. Overall nice work though!

Love the idea! Art, sfx, feedback is great but gameplay is slow and a bit lacking.

Great puzzle game, I really love the mechanic. Had a lot of fun! The music and sfx was pretty good as well. One tiny complaint is I wished that the progression was ramped up slightly as I felt the levels got rather monotonous.