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As a dev on this game - Given the time constraints, it's important to have knowledge and experience of your engine's tools (i.e. physics, UI, input) beforehand so you don't have to learn during the jam. Having some general purpose code snippets on hand are also useful. Also, remember leave some time to playtest before submission.

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So real!!

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The playtesting period was probably the most useful 2 hours of the entire development session. We were very lucky to have people free at such an odd hour to help us find issues in our game.