Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

lifes30daytrial

4
Posts
2
Followers
A member registered Aug 16, 2024 · View creator page →

Creator of

Recent community posts

(1 edit)

A fun synthesis between Sudoku and Bridges, with great accompanying visuals. Puzzle games are something I enjoy, so you bet I made it to level H1. No game-breaking bugs (that I have discovered), and a help menu in the game is a nice bonus.

Suggestions/Bugs
  • Other commenters have already pointed this out, but finishing the first hard level will loop you back to the beginning.
  • I wish there was a "pencil marking" mode for tiles to put possible numbers in tiles for possible combinations.
  • A personal opinion, but I think a different icon/way to indicate a locked path would make it easier for players to differentiate.
  • Removing a number from a tile while it is invalid (unhappy face) will not remove it until updated.
  • Also pointed out by other commenters, although the game changes scale every level, it would be nice if the scale had an impact on gameplay. (i.e. "zooming in" to tiles and solving a puzzle within to remove a lock.)
Besides the last point, these are minor nit-picks, and congrats on making a great game within 96 hours!

As the dev who implemented the stun mine*, I can say that it was one of the more fun things to make and balance. Glad you enjoyed the game :)

*No fish were harmed in the making of stun mines.

Thanks for playing! We have two very talented artists and a powerhouse for our music and SFX team, who are all happy that you enjoyed their work.

As a dev on this game - Given the time constraints, it's important to have knowledge and experience of your engine's tools (i.e. physics, UI, input) beforehand so you don't have to learn during the jam. Having some general purpose code snippets on hand are also useful. Also, remember leave some time to playtest before submission.