Great idea and quite stylish, seems like some fun maths went into calculating and rendering those trajectories. Tutorial was a great touch but I couldn't finish it, I never got the hang of the shrink-in-real-time mechanic even though I gave it a good go. Maybe the next stage of the tutorial explained the fruit thing at the top, it was some kind of resources that the planet wanted I presume, since at various times I tried to deliver fruit but nothing worked. I found the game itself kind of difficult. The ship turning to aim was pretty slow and it would have been nice to have a way to affect it (speed it up, change directions, etc).
Viewing post in InterPlanetary Fruit Distribution Company jam comments
Glad you liked the style and the ideea, you are right as in we should have done a tutorial for the order system, (the orders appeared in the top and each planet had a row), any planet could order any fruit, but for example the green planet was a bit more likely to order apples. We limited the ship turning speed to encourage people to actively use the gravity manipulation instead of just waiting for the trajectory to align. We plan on adding a Chill Mode to make the game more casual.