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(+2)

Maybe i'm just a little slow but I think an indication around which elements can be interacted with would aid a lot in teaching the players the mechanics. Also having it start automatically forces the player to find the answer much faster, almost turning it into an action game of sorts. Maybe having it be continuous, and success being triggered when multiple enter in a row? Like, three in a row = win, so the ones that are dying can let you experiment without having to reset and waiting for them all to travel again.

I love the themeing of having the scaling blocks be terminals

(+1)

Also not sure that I understand level 5. I beat it, but why does the first block need to be 2 wide instead of full width?

Thank you for your feedback. we didn't quite complete the game so we didn't put icons on the blocks as to which way you can scale. unfortunately this makes it a bit confusing.

We made the game on school computers. It was running smoothly on macos, but we realized this after we got the build, there is still a 50% chance it can be overcome. :D