This is my favourite entry so far. Trying to optimise for speed was so entertaining in a way I can't accurately described. Trying to jump frame-perfect to reduce friction, then going translucent when you pick up enough snowballs lets you go mach 5 by jumping. think I hit the 2km mark in about 2 minutes, I wish there were an inbuilt timer.
Rustywolf
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Maybe i'm just a little slow but I think an indication around which elements can be interacted with would aid a lot in teaching the players the mechanics. Also having it start automatically forces the player to find the answer much faster, almost turning it into an action game of sorts. Maybe having it be continuous, and success being triggered when multiple enter in a row? Like, three in a row = win, so the ones that are dying can let you experiment without having to reset and waiting for them all to travel again.
I love the themeing of having the scaling blocks be terminals
I dont usually give too much criticism but I feel like you'd benefit from a couple of suggestions going forward:
- A tiled background in a similar colour/style to the main blocks would do a lot to make it look more polished
- Be more generous with the space that the player has to make jumps, especially considering obstacles over their head or the leeway when they need to clear a certain height. It should be obvious if you can make a jump or not
- The aiming system doesn't seem to contribute much, I'd consider letting the player lock on to an object so that they don't miss, and have the mirrors always launch a valid shot in the same direction so that it can't miss on the third bounce (this is actually a similar problem to what Mark went through with his magnet game at the beginning, needing to decide between action and puzzle)
I really like this entry, just wanted to give some pointers, and I hope that you don't take this as a negative, as there were a lot of good elements / decisions in the design.
For such a short period of time and only a handful of levels there's a lot of depth to this mechanic. The only thing that I'd want, and I'm aware that it probably makes the game too easy and/or too hard to implement in the 4 days, would be a way to see the strength of the planets or the path of the rocket. Really, really fun entry though.