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(+1)

Almost top-down perfection, sound and style are top-notch and the gameplay is bug-free and feels like it's the right difficulty.

Only issues/improvements to make are:

  • Other binds for switching size, maybe scroll-wheel?
  • Some very noticeable lag when a huge amount of enemies appear (might only apply to hard mode which I think has more enemies)
  • The large size hammer is too unbalanced, it practically provides an escape option to anywhere on the map, a safety net with knockback and it also has a ridiculously short cooldown. on the other hand, the small size's dash is worse for escaping and mobility yet seems to have a larger cooldown.

Other than that, very good eye-opener for me to see how to spend less time on art and effects during jams.