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Greate art style! Everything is very clear, but the scale factor is a little shallow. The only feedback I can give is that the briefs break the fun a lot, as its un-skippable and it would be better to show, not tell. Still, great work for 4 days, and it would also fit well into the 2020 gmtk game jam!

thanks! and yeah, I'm completely aware of those issues. I wanted to add enemies that'd drain your health until you take them out from inside the mech, and the ability to get out of your mech and explore small areas like in Blaster Master, but unforuntately all that had to get cut since on the final day I just had the first level done. the briefing segments were a last-minute addition to make up for not having time to properly set up a story, give the character a personality, explain mechanics and objectives, etc.