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(+1)

Hello! I enjoyed the game—short but fun nonetheless! However, a few points could use some changes:

  • Firstly, there's no audio or visual feedback when you hit a monster, making it hard to tell if you've landed a hit.
  • The "blue crocodile/hippo" monsters are quite frustrating and often drag you through the door you just entered.
  • Except for the "blue crocodiles/hippos," the impact of other monsters is negligible, so I found myself just avoiding them rather than engaging.
  • Shooting the door to open it isn't intuitive. Maybe add something that indicates we should shoot at it?

The implementation of the jam's theme, "build to scale," is only reflected in the story and doesn’t impact gameplay, which is a bit disappointing.

 Still, it was a short and enjoyable experience.

Hope you continue to make game and find enjoyement in making them !

Hi, thanks! sorry for the bad experience because i literally just had started  day 2 and when i submitted it it was only an hour left lol, making this was a fun expirience but the worst was the old cutscene where you cant skip AND i had to wait or it to finish because i was testing the fade

Be reassured, the experience was trully enjoyable nontheless ! ;)