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A jam submission

Shrink to save your friendView game page

Shrink2SaveurFriend
Submitted by KenshiKiwi — 23 hours, 19 minutes before the deadline
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Shrink to save your friend's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#24743.0093.250
Style#40782.7002.917
Overall#40972.7002.917
Creativity#53342.3922.583

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Shrink Ray :D

Development Time

48 hours

(Optional) Please credit all assets you've used
GMTK ASSET BUNDLES, sfxr, (had permission) copied jacob pavone mech suit

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Comments

Submitted

A really great game all around. I enjoyed it a lot. Congrats on this ESPECIALLY it being your first entry!

Submitted

This was fun! Some great and interesting enemies. Nice work!

Submitted (1 edit) (+1)

Really enjoyed this game, took me a while to get the hang of it! I think it has a lot of potential and would love to see some more. A tutorial would be very helpful

Submitted

First of all, the music: banger, much vibe;
Second, the time-limit is actually tighter than expected which is nice;
It would've been nice, if there was a short tutorial or something alike, my first time around I didn't know that you can double jump and how to throw grenades; Also it would have been interesting if the way back somehow changed your interactions, like you can't shot anymore, so you need to tactically clean out the enemies first while balancing your time for the way back, but thats just a suggestion
Overall, even if a bit undercooked, still fun and expandable

Submitted(+1)

Hello! I enjoyed the game—short but fun nonetheless! However, a few points could use some changes:

  • Firstly, there's no audio or visual feedback when you hit a monster, making it hard to tell if you've landed a hit.
  • The "blue crocodile/hippo" monsters are quite frustrating and often drag you through the door you just entered.
  • Except for the "blue crocodiles/hippos," the impact of other monsters is negligible, so I found myself just avoiding them rather than engaging.
  • Shooting the door to open it isn't intuitive. Maybe add something that indicates we should shoot at it?

The implementation of the jam's theme, "build to scale," is only reflected in the story and doesn’t impact gameplay, which is a bit disappointing.

 Still, it was a short and enjoyable experience.

Hope you continue to make game and find enjoyement in making them !

Developer

Hi, thanks! sorry for the bad experience because i literally just had started  day 2 and when i submitted it it was only an hour left lol, making this was a fun expirience but the worst was the old cutscene where you cant skip AND i had to wait or it to finish because i was testing the fade

Submitted

Be reassured, the experience was trully enjoyable nontheless ! ;)

Submitted(+1)

Nice game, very cute pixel art!

Submitted(+1)

cool game. couldn't find a way to open the door and enter whilst jumping on the return journey

Developer

sorry, i didnt have enough time and i also have school but in the next game i make which is similar to this ill make it VERY clear

Submitted

no worries

Submitted

hello, this was an interesting game, i enjoyed the 2nd part of the level the most (the ones with ledges on the top) because while returning it with the objective it was a fun platforming task. The blue crocodiles captured me as soon as the door opened, i cannot escape them :'( but it was still fun :)  

Developer

Actually the reason i added grenades was for the blue crocs, and fun fact. its based on an egg plant