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Pretty neat idea, well executed, but the camera felt somewhat buggy at times. Some obstacles are layed out a bit too dense, the gaps are really tight and I don't know if it's even posible to deliver a full 10 to the customers on the opposite side of the map (close to where you spawn) with how tight the gap is, especially considering that the ball is so big you hardly se anything. Generally, a good game with nice art and music but it could use some polish on level design