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At first, the controls felt weird, but I got the hang of it! I don't know how it fits with the theme tho

(+1)

Thanks for playing, I cant be more happier! :)

Yeah controls are incredibly weird! 

This fits the theme because anything quantifiable can be scaled, meaning anything that can be expressed in numbers can be scaled. In a typical Sokoban game, you perform one action per turn and then stop. However, in "Linearity," actions scale "linearly," following the formula: 

Total actions on turn N = 1 actions  x  (N turn - scale number)

So, on the first turn, you perform 1 action, on the second turn, you perform 2 actions, and so on. Additionally, I hypothesize that when selecting actions, players will choose the same action N times in that turn. 

Hope this answer your question. Again thanks for playing !