Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Nice mix of the tower defense and bubble shooter! I like that two games are not separated, and towers working as bubbles adds a good amount of depth. It creates a moment of choice such as 'I want to destroy this bubble but doing so will lose me a tower'.

I found out spamming cannons is the best strategy, maybe you could give more incentive to use other types of towers. One example idea is to make a tower more expensive each time you purchase that tower.

I intended to have cannons not attack air units (gargoyles) and to be too slow to deal with big waves of small units. In practice, I only had about 15 minutes at the end of the 48 hour window for balance! So there are a few overpowered strategies. Thanks for the feedback!