Cool variation on sokoban that I haven't seen yet, and well executed as far as art and polish. Nice work.
hakkthazard
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Had a good time with this one! Feels like the kind of game that makes sense as a board game, but is more practical as a video game because of the automation of all the resources. Had some trouble getting started without dying in a few turns, but eventually was able to get a stable set-up. Wish I could see what boosts each building offers before building, though it's easy to memorize after a while and you can reference already-built buildings anyway.
City ended up in a bit of a mess but it's functional!
Pretty fun! Initially tried to play it as a slow-paced kind of city builder, sim-type game, but it made more sense when I played it as a fast-paced game. Was a little confused how I lost the first few times, as it's a little hard to track where the resources are going. But I got the hang of it after a few tries!
You're 100% right about it being slow; I almost submitted the game with just the expert map, which would have been even slower!
Ultimately there has to be enough time for the player to see whether it's going to be a click or a flag, and then enough time to move the pointer out of the way if necessary. I had some ideas about streamlining the game a bit to only have a few key moments where the player had to bump the pointer, but had to keep it simple for the sake of time.