REALLY good game, and made my head hurt...
Main issue I have with the game is the.... I almost want to say lack of polish, though now that I'm writing it out I don't see a proper way to remedy this without a ton of work, but I felt like the mixels in this game definitely broke the style a bit, and the particles weren't exactly the best
Additionally, the sound design of the game could use more work, the looping of moving blocks got a bit annoying
However, these criticisms are very minor and don't subtract from the game being absolutely amazing, its just that when you have a game so well made and polished overall, the parts which aren't stick out like a sore thumb.
So lets talk about the good: the level design was wonderful, the last few levels really got me to think and the progression / learning curve felt very natural for a jam game
The main mechanic fit the theme.... well, I would say perfectly, but I could see a standpoint where it doesn't fill the "built to" part (I am not of that standpoint), and the mechanic was explored in depth and was quite emergent
The art of the game overall is really good, aside from the criticisms with it mentioned above its pretty much perfect
While I wished the character had a variable jump for game feel, I could see why that wouldn't fit in this kind of puzzle game.
Overall, amazing work once again team Jamadoo, and a very solid entry again like you guys somehow pull off every year