Really cute, had a lot of fun at first but the gameplay loop should be more disrupted !
Yeah we couldn't get the best balancing possible within the timeframe to make it more "disrupted" but I'm glad you enjoyed
Yup, we finished the simulation code/logic around 14 hours before the deadline, and we focused on polishing in those last few critical hours.
We had ideas on how to disrupt gameplay, but yeah, ran out of time 😅