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Very fun and silly! I felt like the tooltips tended to point out the obvious, but it was nice to see little hints of narrative built into them. Satisfying ending! I much preferred the puzzling to the platforming, but that might be because I play like an IGN reviewer in the Cuphead tutorial. Definitely enjoyed the aesthetics too, an uncommon colour palette that really worked for this experience :)

(+1)

Glad you enjoyed! One of the things we're considering adding post-jam is context based tooltips. Like not telling the player about WASD or space to jump if they just do that out of habit. We definitely tended toward over-informing to make sure as many people as possible could make it through. The level design was the last thing we focused on, so there's definitely some balancing and cleaning up we can do there. Glad you stuck with it all the way through to the end despite that. Thanks for playing!