Glad you enjoyed! One of the things we're considering adding post-jam is context based tooltips. Like not telling the player about WASD or space to jump if they just do that out of habit. We definitely tended toward over-informing to make sure as many people as possible could make it through. The level design was the last thing we focused on, so there's definitely some balancing and cleaning up we can do there. Glad you stuck with it all the way through to the end despite that. Thanks for playing!