Thank you for your feedback! We understand what you mean. Our initial idea was to add multiple levels with multiple conditions and conflicting values. Right now, in this prototype, there is a solution to 'win' and balance all three to trigger the win state. But maybe it's not clear enough for the player yet, so we'd have to work on that. We didn't have time to balance the mechanics nor to test them on an audience so this is very helpful. Thank you!