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I'm a bit torn because I absolutely love this idea but I dont think the level design fully utilizes the cool game mechanics. Some levels the effects didn't matter at all while some levels it did too much (got softlocked by gravity). 

I think there is a lot of potential in a sort of platformer "roguelike" with upgrades like this when it's fleshed out more!

Thank you! The soft locking was intentional, but I agree that the level design could use some work. My team and I are talking about updating it after the jam is over. Thanks for playing!