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(1 edit) (+1)

Fun take on Suika, great style and visuals!
Some little issues:
Sound balance is little lacking, "merging" sound is too loud, "damage" sound is underwhelming and oftentimes barely audible. Damage visual effect could be more pronounced, being the same color as Rat's outline makes it hard to notice at first (though I understand you were kinda limited by your palette)
There is little to none strategy around criticals (also it would be nice to have clear indicator when we did it)
But at this point, I'm just nitpicking - great game overall!

I honestly prefer people to nitpick a game rather then just saying good, amazing yada yada. This is stuff I can work on. I do know the sound design isn't amazing. I am still learning and feedback like this really helps :) 

I probably should have made the damage animations red so they are more visible, should have probably added some color instead of limiting myself to 4. 

Only thing I have to disagree on is that there is no strategy when playing with critical strikes. I get that it must feel like that but especially with the second bosses mechanic there are ways to stagger combos and use the crit mechanic to your advantage. 

I didn't think of adding a different visual for critical hits and feel kinda stupid that I didn't do it haha. 

Thanks for playing, I always appreciate your feedback and support Kleo! 

(+1)

Fair point, I thought of setting up bunch of weapons without merging and then waiting for right critical to show up, but couldn't really pull this off (without messing everything up), so I discarded it. Too soon I see, haha. So I agree - this is just "skill issue" 😅

(+1)

All good, trust me it's definitely do-able, I recommend waiting with merging level 2/3s and just merging the level ones whenever you can.