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I honestly prefer people to nitpick a game rather then just saying good, amazing yada yada. This is stuff I can work on. I do know the sound design isn't amazing. I am still learning and feedback like this really helps :) 

I probably should have made the damage animations red so they are more visible, should have probably added some color instead of limiting myself to 4. 

Only thing I have to disagree on is that there is no strategy when playing with critical strikes. I get that it must feel like that but especially with the second bosses mechanic there are ways to stagger combos and use the crit mechanic to your advantage. 

I didn't think of adding a different visual for critical hits and feel kinda stupid that I didn't do it haha. 

Thanks for playing, I always appreciate your feedback and support Kleo! 

(+1)

Fair point, I thought of setting up bunch of weapons without merging and then waiting for right critical to show up, but couldn't really pull this off (without messing everything up), so I discarded it. Too soon I see, haha. So I agree - this is just "skill issue" 😅

(+1)

All good, trust me it's definitely do-able, I recommend waiting with merging level 2/3s and just merging the level ones whenever you can.