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Cool concept! It took me a while to realize that there were multiple words that could be pressed in some sentences, leading to multiple paths. Lena had a lot of interesting things to say once I found it. There is a nice balance to the crimes vs the benefits.

I'm not sure if the ending works properly. Regardless of conclusions, the scales are always balanced.

okay, you’re the second person who has reported that bug, so I’ll have to go in and see what is doing that. probably a typo in the variable code. which is super frustrating because each character has dialogue if they’re guilty that I wanted y’all to get to see :(.

Update: I found the cause for that error. The page change code was running before the variable change function, which meant the variable that controls the scale stayed at 0 no matter what you choose. Ugh, programming, am I right? I fixed it, and it's working correctly now, although I can't update itch.io until after the jam <3.

Ah that's a shame, I getcha. I decided to look into the code myself so I did get to read their confessions, and I think I was sorta close! Will hafta check out your post-jam version!

I also ran into two times where a go-to flag fails? "Chianti Q" isn't valid Harlowe syntax for the inside of a macro call." Not sure where the second one was. Also got curious about the secret doctor tag and go-to which could be important to her story.

You found the doctor. You are absolutely correct that he existed as a way to prove or disprove Miss Walsh's illness claims, but I had to remove him from this version of the game because of time concerns.

Also, thanks for finding the broken link to Chianti. I added that late and apparently just. forgot to use quotation marks. god I should have slept more. Luckily, that passage is just Lena making fun of the detective for not recognizing her Silence of the Lambs reference. It's not mission critical.

(+1)

As for figuring it out.

HEAVY SPOILERS DO NOT READ UNLESS YOU FINISHED THE GAME

Dylan stole the money from Jim's Comics. It wasn't in the register, since you can't store that much money in a register. It was stashed somewhere back behind the counter, in a place Dylan discovered while shadowing Jim at work.  Only Dylan knows how to access the restricted parts of the shop. They hid the money for later, thinking that Gram wouldn't find it. She did. 

Miss Walsh stole the remaining money from Dylan (which she got Lena to hide for her so she could intentionally get herself arrested and ensure Dylan wouldn't ever be caught. She figures that she's a sick old woman who's lived a good life, and she doesn't want Dylan's future ruined if they end up getting caught.)

Lena stole no money, but she did steal a camera and a computer from the shadowy figure who was trying to blackmail her. She didn't tell Dylan or Miss Walsh about it, because they both worry too much (in Lena's opinion). This information didn't make it into the game, since I didn't want the jam version to be too dark, but the stalker is actually Jim's "business associate", and that's how he discovered Lena exists. He's often in the back of the comic shop, and he sees her coming and going. Lena has figured this all out, and she's hoping the computer and camera footage ends up getting him and Jim caught for their crimes. 

Jim is involved in a lot of shady business. Counterfeiting, drug dealing, and pimping people out through the comic book store as a front. He can be processed as a "thief" in the game for his sale of a fake Green Lantern action figure to Lena. Why did Lena want a Green Lantern action figure? It was supposed to be a gift for Dylan (not in the text, but you can guess this by looking at Dylan's character art).

Oh also, small detail. Lena really is more honest than most people. 100%, in fact. She doesn't say anything she doesn't believe to be true at any point. She definitely withholds information, but she is naturally averse to lying