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(+2)

Having bigger size mean faster move speed was clever; it made for an interesting balancing act, especially with the somewhat slow size changing -- i.e. trying to get as big as possible between obstacles while scaling down soon enough that you actually clear the gaps.

Music was great and really added a lot of the tension. I would have liked to see even more of that tension building by e.g. making the music more intense the closer the killer is to you. I also liked the added mechanics of the button/door (and making the player have to stand there and wait for it to open was a great call) and the gates that opened and closed by themselves. It would have been cool to have a few more implementations of those, or new ones.

Ran into a bug with the gates that open and close, where if I get hit by them on the way down, I just get stuck in there and can't really scale anymore (I just sort of vibrate in place).

(+1)

Yeah, was super stoked when the trade-off between speed and scale clicked! Glad you enjoyed the music. Was scared I was spending too much time on it, but really dug the atmosphere it added in the end :)

Indeed, outside the time limitations of the jam, tension is the one thing I really want to spend time on. Yeah, would have loved to add more obstacles. With the time limit, I tried to do a small variety of sections to get the concept/possibilities across. A few things I want to implement are a weight mechanic - as a you scale up and down, you become lighter/heavier to control elevator platforms. 

Yeah, wanted to implement an End Screen when you get hit by moving gates. But at least it was kiiiind of a lose condition lol. The timing of the gates also change if you touch them. Want them to keep the same momentum when you stand against them. 

Quite a few things to work on! Thanks for playing and for the in-depth feedback :)