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(+2)

I love this. Really creative and compelling design and mechanics. Even at the beginning when I was losing constantly, I wanted to keep going to figure it out. Once I got on a roll, it really felt like a solid arcade style game where you were fighting to keep surpassing your top score. I felt like the timer didn't really add much, and would love a version where you could just keep going while swarmed by an increasing number of enemies

(+1)

okay, never mind. I can definitely see how the time limit adds the element of forcing the player to act aggressively instead of running away, and how swarming the player would essentially disable the main mechanic of building up momentum to deal higher damage.

(1 edit)

Thanks for leaving a comment and giving feedback! :)

We hoped the game would challenge players to keep trying. If you survive long enough, you will end up being swarmed. Every 30 seconds you survive the enemy spawn cooldown gets lower. After surviving for 4minutes an enemy will spawn every 2seconds ;)