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(3 edits)
So the sprite-work was great and was definitely the strongest part of the submission. Though I must say that the visual cues need a lot of work; stuff like the foreground elements being identical to regular tiles and the buttons not reacting when triggered. But overall the visuals were excellent!

Thanks :D I'm glad to see you like my game's visuals!

The whole scaling gimmick was cool but, I don't know, it just feels to obvious?  Can't say I blame you (the theme was kinda nasty tbh) but I feel that its gonna make it harder for your game to stand out. But I can't deny that you pulled the gimmick off quite well.

Yeah it's really obvious lol And yeah the theme was kinda bad(compared to the ones from the other game jams), which is why it might not stand out :/

And the overall enjoyment. Look I'll be totally transparent here; after reflection I decided to drop this rating by one star. Why? Because whilst there is genuinely a lot of good, fun level design, there's also plenty of unfun and overly difficult sections; not to mention the soft locks. To be honest, I feel a little bad knocking you down a point because you clearly know how to make good platforming challenges. Considering that you have three levels, I'm assuming that you over-scoped a little bit (don't worry, that's an extremely common mistake) and therefore wasn't able to be super thorough with your play testing. I'd say for next time, try and make something a bit smaller. I am very confident that you can make something really good if you set a smaller scope.

Oh no... NOT THE SOFTLOCKS NOOO-
I fixed most of the softlocks(I mean, you can now shrink down and get out of the situation if you somehow manage to get stuck in a tunnel(which shouldn't happen) in the newest version I'll release after the voting period ends ;) )
Over-Scoped? Nope, it was the opposite, I under-scoped lol
I added the last level a few hours before the deadline(which might have been a really bad idea lol) xD

Over-Scoped? Nope, it was the opposite, I under-scoped lol
I added the last level a few hours before the deadline(which might have been a really bad idea lol) xD
That's exactly what I mean, you should've spent the last few hours polishing what you already had; its much better to have a short but polished experience (maybe around 3-5 minutes) than a longer unpolished game. Remember Quality > Quantity