Ah no, that switch on the bottom left is for resetting the state of the lever in case players fall down when trying to platform above. It somewhat of a softlock prevention/reset for the puzzle in case you fail and fall down but probably poorly telegraphed. I probably have to rethink on how to approach it.
oh! omg i wanna try again keeping that in mind, (ill leave a comment if i have a comment) i genuinely think its just me not processing stuff well haven't slept much. it being a just incase thing on its own means there's good level design here.
seriously i hope this game shows up in the vid it deserves it as its very polished and implements the theme very well.