Thank you. I honestly didn't think this would happen. We never worked together prior and that this all ended up happening and working out so well is still a miracle to me.
Matse007
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Hey, as Neyy already mentioned, touching the crystals is triggering the size changes respectfully. They also all have a set size that they scake you to, are scaled to that size itself and emit an hologram of the size you are about to get. Do you have any feedback on how we could make this clearer? What would have helped you to understand it?
It felt like I couldnt keep up at all with the scaling. I also didnt realize that I could rearrange my kitchen in time. I would have loved to be able to rearrange 1 additional piece of furniture after every evening perhaps. But overall, super fun! Nicely fitting music, it clicked very well. Sometimes the game was slightly buggy and it put the food on the table but it didnt instantly count for the progression so i had to pick it back up again and place it down again.
Really solid!
Took me a moment to wrap my head around some puzzles but I got it down after a bit. Very neat little puzzle game. The only complaint I have would be the lack of music. Also perhaps a bit more games and some in between levels to have a smoother learning curve, but there is only so much you can do within a 96 hour jam. But hey, maybe you will work on this after the jam.
I struggled to progress in the game. Even with the information that was present, I failed miserably. Outside of that very nice vibes. Good music and nice atmosphere. For a jam game I also found it to be very long. Maybe scaling down the endgoal a bit would have been better with a decreased amount of time?
It was a tough game and hard to beat, it felt quite unfair at times. And I wish there were more ideas that played with the jams theme. But it was an interesting wave/tower defense game. Perhaps having pieces that occupy multiple lanes could have been a mechanic to fit more of the theme into the gameplay.
It was a very interesting game, normally not my style of game but I had fun while playing it. My biggest gripe was the precision. I often felt like I was perfect with my rotation and scale and positioning but it didn't land a perfect. But then sometimes I did land a perfect when I didnt expect it to. It could very well be also just the fact that I am bad at this game.
This is an accurate depiction of my former workplace. Even the same eary music.
The soundeffects were very nice. Great sound design, i just unplugged and replugged the cable for a couple solid minutes because of the satisfying sound. You have a good baseline, keep working on it and you could make it a very interesting little (I assume Horror) game.
Yeah the gems being too small is an issue that we need to address after the jam. They probably going to have an outline. Thanks a lot for the feedback. I know which switches you are talking about, I wasnt sure how to place the camera the best in these areas. I have to think about it how to signal it better, even when its offscreen. Also, thank you very much :D
Ah no, that switch on the bottom left is for resetting the state of the lever in case players fall down when trying to platform above. It somewhat of a softlock prevention/reset for the puzzle in case you fail and fall down but probably poorly telegraphed. I probably have to rethink on how to approach it.